A growing glossary on recurring illusions.

YVES' CREATIONS

Part of the Lightshifter illusionist curriculum at Emery Thurm involves creating humanoid and beast characters. In order to create credible illusions, Yves had learned to distinguish and show health, strength, and age through appearance, stature, and posture. He understood how to create imposing males and females for all major races’ eyes — which sometimes diverged quite drastically from the common wizard’s perspective.

Regardless of how a wizard plans to integrate his craft into his past-academy life, it became standard practice to invent a pair of characters for each major race. Students begin sketching these characters as soon as they are capable of creating grander visuals, to then refine and perfection them over the years. By the time of their final examinations, these characters are expected to be fully-fledged and lifelike illusions, either visual or physical, depending on the students’ spectral disposition.

Among his arsenal, Yves has a go-to duo representing every race found on the continent, from wizards and ker to bormen and shamans, and even humans. Except witches. As stated in [B1.C11], he does not do witches. Not anymore. Because NO.

TRIVIA

Names

Yes, you have noticed the weird names. No, this is not how these peoples typically name themselves. No-one at Emery Thurm will be able to tell you why, but for some reason, it became an unspoken rule that it is not the student illusionist himself, but rather his commilita, who bestow the names upon any new creation. And for some other random reason, Yves had found himself surrounded by morons who had turned it into a competition to give the most absurd and denigrating names possible to each other's masterpieces.

That said, Yves had gotten away lightly, as he had typically been among the best and fastest to complete a new illusion deserving of a name. It is simple reasoning, really. If you dared to give a truly horrible name to the creations of the guy who finished the assignment before you, you knew he would be coming for you once you caught up. So you better save all your creativity for the loser who finishes last, because then you can go all out.

On the subject of dwarves. With dwarves, the dynamics shift. Obviously, you want the names of your creations to be as derogatory and humiliating as possible. The common wizard has no reason to pay respect to the common dwarf.

Of course, once you leave the academy, no-one stops you from inventing different characters and bestowing your own very appealing names upon them. But the truth is, you never forget your first creations. They become ingrained in your memory, impossible to erase from your mind. They will be the foundation of your mental arsenal for the rest of your life, your reference for all subsequent creations, and the benchmark against which all of them are measured.

YVES' WIZARDS

The two wizard illusions were the first complete humanoid imitations that Yves created as a student.
His first wizard is named Atrap.
As the story progresses, information will be added.

YVES' SHAMANS

Shamans offered a significant degree of freedom in their design. You could start with an individual of any preferred race. It only took slight modifications to create a shaman who had just embarked on his transformation journey. Also, if you still struggle with anatomy and natural movement, you can plausibly cloak your shaman in thick coats and furs to conceal any intricate extremities or complex body parts during motion. Given that shamans originate from various races and undergo diverse transformations in appearance, it is difficult to go wrong. As long as all the requisite body parts were present, you made individuals, not mistakes.

Besides, from a more un-academic perspective, creating shamans was simply exciting. It took years of training and guidance to craft complex beings that truly appeared lifelike. After an eternity of theory and countless foundational exercises, of strictly following instructions and meticulously copying the masters’ examples one limb at a time, you could finally unleash your creativity. You could choose the race to start with and freely tailor the progress of the shaman transformation according to you individual preferences.

Creating convincing, interacting faces demands concentration and skill. Tairan-descendants are closest to wizards in terms of facial anatomy, which had helped when creating Twig and Mushroombird. However, Yves’ two wizard illusions had been far from perfect back then. He had still been learning. This had made the mask-like faces of the shamans even more appealing, as they helped conceal his shortcomings in skill — which is why the illusionist curriculum moves right onto shamans as soon as you are able to create halfway passable copies of your wizard self.

YVES' DWARVES

These characters did not yet appear.

YVES' HUMANS

These characters did not yet appear.
His first human is named Iman Illu-Son.
As the story progresses, information will be added.