Of course, once you leave the academy, no-one stops you from inventing different characters and bestowing your own very appealing names upon them. But the truth is, you never forget your first creations. Imagine dedicating months and years to honing your illusion magic. Envision how, throughout all these years, you struggle and scruffle from initial mental sketching to realising astounding physical embodiments of all your craft and skill. Eventually, you perfect your first powerful, mesmerisingly detailed and so utterly, utterly lifelike ker, with skin that boasts the most unique and outstanding hues of red, nothing short of living art. After investing so much time and effort, he becomes ingrained in your memory, impossible to erase from your mind. He will be the foundation of your mental arsenal for the rest of your life, your reference for all subsequent ker creations, and the benchmark against which all of them are measured. And whenever you encounter real ker, observing their pattern of movement and facial expressions in an attempt to improve your mimicry, you will always think of Bloody Wanker.

Well. Regarding Twig and Mushroombird, there is really no need for a Who’s Who, if you look at them.

Twig was Yves’ first shaman and also his first attempt at creating a humanoid female. Up until then, he had only crafted his wizard duo. Shamans offered a significant degree of freedom in their design. You could start with an individual of any race you preferred. It only took slight modifications to create a shaman who had just embarked on his transformation journey. Also, if you still struggle with anatomy and natural movement, you can plausibly cloak your shaman in thick coats and furs to conceal any intricate extremities or complex body parts during motion. Given that shamans originate from various races and undergo diverse transformations in appearance, it is difficult to go wrong. As long as all the requisite body parts are present, you make individuals, not mistakes.

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