“There were grand criminal networks out there. Not just traitor mercenaries, thieves’ rings, black-market wizards, or slave traders of humans and beastkin. No, there were entire collaborations of crime, as old and entrenched as the adventurers’ and merchants’ guilds. They operated on a scale beyond anything the bormen pulled in the settlements. Tria had told him. She had spoken of them — syndicates that ran beneath the Midlands cities like blood beneath the skin.”   [B1.C17]

 

A glossary on organisations and societies.

TRIVIA

CRIMINAL ORGANISATIONS

As of yet, the story has only hinted at criminal orgnaisations. 

Per definition, a criminal act or aspiration is one that breaks existing laws. Hence, one must always judge the existing laws before determining whether a criminal intent is also an evil one.

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Crimson Circle

A Well-Rounded Association

A Well-Rounded Association

“If you hoped to find anything not already collected, deciphered, or locked away by the academy or prominent organisations of treasure hunters such as the Crimson Circle, you faced formidable challenges. Greater forces than Yves had long amassed and safeguarded most of this arcane knowledge.”  [B1.C9]

The Crimson Circle is world-renowned as an organisation of elite fighters, adventurers, and treasure seekers. The Crimson Circle Core features the first and second generation of founding members.

CRIMSON CIRCLE CORE

MEMBERS

First Generation

Second Generation

▪  Lorien Warshaper. Ker.

SUB-ORGANISATIONS

CRIMSON BAERRAS

"O’Rourke and his crew were practically legends in the region. Living legends, actually. They were frequent patrons of the Barnstream Harbour Guild near Yu’s hometown and also, from what he had heard, of the Albweiss Mountain Guild as well. The Crimson Baerras were seafarers through and through. When they were not manning their ship at the Barnstream Harbour Guild or navigating the river networks south-east of the Albweiss, they could generally be found among the north-eastern settlements or in the Northern Midlands. Their influence stretched far beyond these hubs, though, with resting spots and outposts scattered across riverside settlements and deep into the Midlands, past the swamplands and the rivers that framed the Albweiss Mountain Range.

More than sailors, they were strategic artefact hunters. And unlike solitary seekers, the Baerras had the numbers to claim whatever they wanted. Their name carried equal weight in whispered dread and open reverence, spoken with both awe and unease by professional competitors and commoners alike. Key members often remained behind at the guilds, while subordinates managed the ship. These were the Baerras’ eyes and ears, maintaining contacts in the Midlands, securing high-profile assignments, and handling specialised operations in groups of selected individuals."   [B1.C15]

MEMBERS
▪  Herdin O'Rourke  [captain]. Wizard. Transcender.
▪  Chepter Terralin. Wizard.